wxAUI Documentation
Quick Facts
Author: Ben Williams, Kirix Corporation
Platforms: Windows, Linux GTK+ 2.0, Mac
License: wxWindows Library License, Version 3.1
Latest Stable Version: 0.9.4 (subsumed into the latest wxWidgets distribution)
Requires: wxWidgets 2.8.0 or later
Getting Started
To use wxAUI, you will need to do the following:
- Include "manager.h" in your implementation file
- Create a static member of wxFrameManager in your derived wxFrame class
- Put the frame under the control of the wxFrameManager in your wxFrame constructor using the wxFrameManager::SetFrame() function
- Create whatever controls you want and add them to the wxFrameManager using the wxFrameManager::AddPane() function
- Tell the manager to "start managing" the newly added panes using the wxFrameManager::Update() function
- Uninitialize the wxFrameManager in the your wxFrame destructor using the wxFrameManager::UnInit() function.
Further Documentation
For further information, please see the wxAUI class references as well as a coding example to get you started.